Posted in MA Indie Game Development, Uncategorized

GDD720 Week 6

Up to this point, the space monster has two behaviours: wandering and detecting a door through which to escape. As simple as it sounds, I have spent several days testing how to implement this in C, which necessarily required me to learn how to access different types of information within different scripts and objects, which necessarily led me to deepen my knowledge of OOD.
Never surrender!

 

 

 

Continue reading “GDD720 Week 6”