Without a systematic approach, creating a video game, an application or even this blog itself,  can become somewhat chaotic. That’s why it is highly important to count on basic tools to channel thoughts and ideas in order to  carry them out keeping in mind that reflective practice is mostly learning while doing.
Month: March 2021
GDD 710 – Week 6
This week will be an excellent opportunity to catch up on reading. I’m a kind of person with a range of interests, these go from scale model construction to video games, guitar playing, history of cinema, cartoon animation, you name it!. So my bunch of books and magazines go up and up no matter what…
GDD 710 – Week 7
Anticipating the second rapid ideation session (RI2) to be revealed tonight, I decided to set up a GitHub repository to work with Unity, and if possible to commit files from Playmaker’s projects. Throughout the last few years I have had a very distant relationship with this kind of programs which is something like burying your head in the sand…
GDD710 – Week 8
A new entry focused on the different kinds of research and some useful techniques that can be applied to the field in which we are involved. We always have to take into account the criteria and ethical limits throughout the process, especially because the participants’ data gathering is a fundamental component related to these studies. Also all about the very last phase on the Rapid Ideation 2 project! Continue reading “GDD710 – Week 8”