A short detour to dwell on some details of the graphic aspect of the project, including animation and pixel art.
PLog!
A short detour to dwell on some details of the graphic aspect of the project, including animation and pixel art.
After several days of reflection, I have reformulated my ideas to comply with the required guidelines. As I stated before, I have a strong preference for using a general algorithm that does not rely on Unity tools, to be able to take it to re-use it on other platforms or programming languages without having to export it with the mentioned engine. This is getting complicated!