This second week the theme is creativity, a concept that in my opinion is strongly intertwined with other concepts such as imagination, the creation of ideas, and of course innovation. Personally, and especially during my youth I would never have considered that creativity could be the result of an analytical, measurable, repeatable and evaluable process.
Tag: procedural domain
GDD710 – Week 4
The past week was full of anxiety. During the last Wednesday live session a new task was revealed. This will keep us busy over the next two weeks.It is my intention to get out of my comfort zone and carry out the development using not only an engine that I have abandoned for years,  Unity, but also using an add on that in theory should allow me to do the whole job without having to write a single line of code, which doubles the bet!.
GDD710 – Week 5
Without a systematic approach, creating a video game, an application or even this blog itself,  can become somewhat chaotic. That’s why it is highly important to count on basic tools to channel thoughts and ideas in order to  carry them out keeping in mind that reflective practice is mostly learning while doing.
Continue reading “GDD710 – Week 5”
GDD 710 – Week 6
This week will be an excellent opportunity to catch up on reading. I’m a kind of person with a range of interests, these go from scale model construction to video games, guitar playing, history of cinema, cartoon animation, you name it!. So my bunch of books and magazines go up and up no matter what…
GDD 710 – Week 7
Anticipating the second rapid ideation session (RI2) to be revealed tonight, I decided to set up a GitHub repository to work with Unity, and if possible to commit files from Playmaker’s projects. Throughout the last few years I have had a very distant relationship with this kind of programs which is something like burying your head in the sand…